Players: 2-5 (Best for 4, Recommended for 2-5)
Playing time: 45 minutes
Rating on BoardGameGeek: 7.46366
Description: With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."
Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.
Part of the Ticket to Ride series.
Expanded by:
Ticket to Ride: Mystery Train Expansion
Ticket to Ride: USA 1910
Ticket to Ride: Switzerland
Ticket to Ride: The Dice Expansion
Re-implemented by:
Ticket to Ride: Europe
Ticket to Ride: Märklin Edition
Ticket to Ride: Nordic Countries
Ticket to Ride: The Card Game
Mechanics: Hand Management, Route/Network Building, Card Drafting
Categories: Trains, Transportation, Travel